The entity with the lowest result will be picked.īowAimbot will now aim at moving targets with better accuracy.īowAimbot will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player.īowAimbot will now start aiming before the bow is fully drawn if it is already possible to hit the target.Īdded the “ Filter players”, “ Filter sleeping”, “ Filter flying”, “ Filter monsters”, “ Filter pigmen”, “ Filter endermen”, “ Filter animals”, “ Filter babies”, “ Filter pets”, “ Filter traders”, “ Filter golems”, “ Filter invisible”, “ Filter named”, “ Filter armor stands” and “ Filter crystals” settings to BowAimbot.īowAimbot will now “lock” its target again, just like it did in older versions.Īdded a “ Predict movement” slider to BowAimbot.Īdded a “ Filter armor stands” checkbox to BowAimbot.Īdded a “ Filter end crystals” checkbox to BowAimbot.īowAimbot's Priority setting is now set to “Distance” by default. For each possible target, it will calculate the square of the angle and the square of the distance and then add them together. “Angle+Dist” is a hybrid of “Angle” and “Distance” that usually works better than either of them alone. “Health” will pick the weakest entity, ignoring the distance and angle altogether. “Angle” will pick the entity that is closest to where the user is already aiming, even if it's very far away or behind a wall. “Distance” will simply pick the closest entity, even if it's behind a the player. The “Priority” setting determines how BowAimbot will prioritize different entities when deciding which one to aim at. This is usually the best at figuring out what you want to aim at. Angle+Dist - A hybrid of Angle and Distance. ![]() Angle - Attacks the entity that requires the least head movement. “Determines which entity will be attacked first.
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